This book offers a comprehensive examination of the theory, research,
and practice of the use of digital games in second and foreign language
teaching and learning (L2TL). It explores how to harness the enthusiasm,
engagement, and motivation that digital gaming can inspire by adopting a
gameful L2TL approach that encompasses game-enhanced, game-informed, and
game-based practice. The first part of the book situates gameful L2TL in
the global practices of informal learnful L2 gaming and in the theories
of play and games which are then applied throughout the discussion of
gameful L2TL practice that follows. This includes analysis of practices
of digital game-enhanced L2TL design (the use of vernacular, commercial
games), game-informed L2TL design (gamification and the general
application of gameful principles to L2 pedagogy), and game-based L2TL
design (the creation of digital games purposed for L2 learning).
Designed as a guide for researchers and teachers, the book also offers
fresh insights for scholars of applied linguistics, second language
acquisition, L2 pedagogy, computer-assisted language learning (CALL),
game studies, and game design that will open pathways to future
developments in the field.