Dylan Rudee's life is an epic fail. He's bullied at school and the aunt
who has raised him since he was orphaned as a child just lost her job
and their apartment. Dylan's one chance to help his family is the only
thing he's good at: video games. The multibillion-dollar company Mee
Corp. has announced a televised tournament to find the Game-Changers:
the 44 kids who are the best in the world at playing Xamaica, a
role-playing fantasy game that's sweeping the planet. If Dylan can win
the top prize, he just might be able to change his life.
It turns out that Dylan is the greatest gamer anyone has ever seen, and
his skills unlock a real-life fantasy world inside the game. Now actual
monsters are trying to kill him, and he is swept up into an adventure
along with his too-tall genius sister Emma; his hacker best friend, Eli;
and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and
chief inventor. Along the way they encounter Nestuh, a giant spider who
can spin a story but not a web; Baron Zonip, a hummingbird king who
rules a wildly wealthy treetop kingdom; and an enchantress named Nanni
who, with her shadow army, may be bent on conquering Xamaica and
stealing its magic.
In order to save his sister and his friends, Dylan must solve a
dangerous mystery in three days and uncover secrets about Xamaica, his
family, and himself. But will he discover his hidden powers before two
worlds--Xamaica and Earth--are completely destroyed?