This book provides an introduction and overview of the rapidly evolving
topic of game user experience, presenting the new perspectives employed
by researchers and the industry, and highlighting the recent empirical
findings that illustrate the nature of it. The first section deals with
cognition and player psychology, the second section includes new
research on modeling and measuring player experience, the third section
focuses on the impact of game user experience on game design processes
and game development cycles, the fourth section presents player
experience case studies on contemporary computer games, and the final
section demonstrates the evolution of game user experience in the new
era of VR and AR.
The book is suitable for students and professionals with different
disciplinary backgrounds such as computer science, game design, software
engineering, psychology, interactive media, and many others.