The 21st century has seen a board game renaissance. At a time when
streaming television finds millions of viewers, video games garner
billions of dollars, and social media grows ever more intense, little
has been written about the rising popularity of board games. And yet
board games are one of our fastest growing hobbies, with sales
increasing every year. Today's board games are more than just your
average rainy-day mainstay. Once associated solely with geek
subcultures, complex and strategic board games are increasingly
dominating the playful media environment.
The popularity of these complex board games mirrors the rise of more
complex cult media products. In Game Play: Paratextuality in
Contemporary Board Games, Paul Booth examines complex board games based
on book, TV, and film franchises, including Doctor Who, The Walking
Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds
of H.P. Lovecraft. How does a game represent a cult world? How can
narratives cross media platforms? By investigating the relationship
between these media products and their board game versions, Booth
illustrates the connections between cult media, gameplay, and narrative
in a digital media environment.