Helping teachers take advantage of game design principles and
intrinsic motivators to build more effective courses.
The changing student body in American higher education demands a new
approach to teaching, one that moves toward inclusive, hyperpersonalized
learning environments that have much in common with games and social
media. Kevin Bell's Game On! presents dynamic case studies of gamer
educators and game-derived techniques to help instructors creatively
formulate their own teaching strategies.
Breaking gamefully designed classes into their component parts, Bell
analyzes what these classes are actually doing and explains why they
work. He offers faculty a rubric to assess their own courses for their
propensity to engage students, particularly those from low socioeconomic
and high-risk populations. Bell explores how game design, pedagogy, and
intrinsic motivators can level the playing field to produce rigorous
learning environments that are as addictive to all participants as the
latest apps and social media systems. He also discusses best practices,
lays out the broader context of computer-mediated teaching and learning,
and considers the challenges and opportunities that gamification
presents.
Instructors would do well to consider the key tenets of successful games
if they are to engage and graduate the coming generations of learners.
Bell's careful analysis of the theories behind gamification, cognitive
science, and instructional design will help them to do just that.