This book brings together essays on game history and historiography that
reflect on the significance of locality. Game history did not unfold
uniformly and the particularities of space and place matter, yet most
digital game and software histories are silent with respect to
geography. Topics covered include: hyper-local games; temporal anomalies
in platform arrival and obsolescence; national videogame workforces;
player memories of the places of gameplay; comparative reception studies
of a platform; the erasure of cultural markers; the localization of
games; and perspectives on the future development of 'local' game
history.
Chapters 1 and 12 are available open access under a Creative Commons
Attribution 4.0 International License via link.springer.com.