Game Development Tool Essentials provides must-have tips and tricks
from industry professionals for strengthening and streamlining your game
tools pipeline. Everyone knows the game tools pipeline is important, but
in the current environment of shrinking budgets and increased time
pressure, developers often have to settle for inefficient, ad hoc, messy
pipelines.
This unique book will break you out of that cycle. The practical, expert
insights contained within will enable you to work faster and more
efficiently, so you can spend more time making cool things. Game
Development Tool Essentials pools the knowledge and experience of
working developers over four critical aspects of the game tools
pipeline: asset and data management, geometry and models, Web tools, and
programming. Within those sections, you will learn cutting-edge
techniques on essential subjects such as COLLADA rendering, exporting
and workflow; asset management and compiler architecture; and moving
tools to the cloud. If you're a game developer, you need Game
Development Tool Essentials.
- Covers readily available tools and tools developers can build
themselves.
- Presents 96 code samples, 81 illustrations, and end-of-chapter
references.
- Special chapter on moving tools to the cloud.