This supplement for Frostgrave provides players with new tools to
build, animate, field, and face constructs in their games.
In the glory days of Ancient Felstad, artisans competed to produce the
most beautiful, the most functional, and the most enduring constructs.
These living works of art could be seen everywhere in the city,
fulfilling many of the day-to-day tasks that kept the magical metropolis
running. They provided transportation and security, worked on
construction and cleaning, exterminated vermin, butchered animals, and
tended furnaces. Then came the cataclysm. The ice and snow not only
buried and destroyed most of the constructs active in the city, but
nearly wiped out the knowledge of their creation. Certainly, the
constructs animated by the explorers of the Frozen City are crude in
both form and function compared to what once existed.
This supplement for Frostgrave: Fantasy Wargames in the Frozen City
provides a study of constructs, offering expanded rules for their
creation, modification, and even re-animation. It examines enchanters'
workshops, detailing new magic items and base modifications that aid in
the animation process, and also includes a bestiary full of new
constructs. Of course, much of the knowledge that was once lost still
exists in the frozen ruins, so the book also features several scenarios
set in the once-great factories where the art of construct creation
reached its pinnacle.