For many decades, play has been placed outside of learning spheres and
only meant for children. What can be observed now is a revival of the
phenomenal characteristics and potentials found in strong play
experiences across life-long learning target groups and applied
situations as well as broadly in the product, service and experience
development industry. The effect play can have on participants and
surroundings can be extremely effective. This book provides operational
design guidelines on how to find strong balances in the making of
specific play-based designs as well as how to involve users and
stakeholders in the process of play design making. Through curious
mindsets and surprising features, designers, learners and innovators are
moved to new types of perspectives, approaches, beliefs and routines.
This is considered to be a vital ingredient in the 21st century and of
the coming decade because of rapid changes in school sectors and
industry markets. This book provides frameworks and theories at a more
operational level, which can guide those interested in designing for
particular play experiences at a hands-on level.