In response to the success of the first edition of Foundation Game
Design with Flash, Rex van der Spuy has revised and updated all the
code to meet current programming best practices, and the focus is now on
accurate ActionScript 3.0, regardless of the IDE that you use.
We've all sneaked the odd five minutes here or there playing the latest
Flash game that someone sent around the office, but creating those games
is trickier than it looks. The aim of Foundation Game Design with
ActionScript 3.0 is to take you, even if you've minimal multimedia or
programming experience, through a series of step-by-step examples and
detailed case studies-to the point where you'll have the skills to
independently design any conceivable 2D game using Flash and
ActionScript.
Foundation Game Design with ActionScript 3.0 is a non-technical
one-stop shop for all the most important skills and techniques a
beginning game designer needs to build games with Flash from scratch.
Whether you're creating quick blasts of viral amusement, or more
in-depth action or adventure titles, this is the book for you.
- Focused and friendly introduction to designing games with Flash and
ActionScript
- Detailed case studies of Flash games
- Essential techniques for building games, with each chapter gently
building on the skills of preceding chapters
- Modern best practices and new content on ActionScript 3.0
- Also covers asset creation in Photoshop and Illustrator