Bachelor Thesis from the year 2014 in the subject Communications -
Multimedia, Internet, New Technologies, grade: 3,0,
Justus-Liebig-University Giessen, language: English, abstract: This
paper focuses on the video game genres that have some kind of narrative
form and offer a coherent plot, which could be compared to other types
of literature. This paper serves as an analysis of story-based video
games in order to prove to what extend video games can be considered
literature, and how certain forms and functions are realized in these.
While both examples focus on their moral and ethical function, they
feature different aspects in regard to concepts like religion, death,
and what is right or wrong. Further¬more, the analyses of the games in
this paper show how real existing moral conventions can be exceeded, and
how they can be called into question. Can video games convey moral and
ethical values? And if so, in which way? Another important aspect is the
portrayal of religious beliefs and how those can be compared to real
existing religions.