Between Parker's 1961 debut and his return in the late 1990s, the whole
world of crime changed. Now fake IDs and credit cards had to be
purchased from specialists; increasingly sophisticated policing made
escape and evasion tougher; and, worst of all, money had gone
digital--the days of cash-stuffed payroll trucks were long gone.
But cash isn't everything: Flashfire and Firebreak find Parker going
after, respectively, a fortune in jewels and a collection of priceless
paintings. In Flashfire, Parker's in West Palm Beach, competing with a
crew that has an unhealthy love of explosions. When things go sour,
Parker finds himself shot and trapped--and forced to rely on a civilian
to survive. Firebreak takes Parker to a palatial Montana "hunting
lodge" where a dot-com millionaire hides a gallery of stolen old
masters--which will fetch Parker a pretty penny if his team can just get
it past the mansion's tight security. The forests of Montana are an
inhospitable place for a heister when well-laid plans fall apart, but no
matter how untamed the wilderness, Parker's guaranteed to be the most
dangerous predator around.