Computer vision seeks a process that starts with a noisy, ambiguous
signal from a TV camera and ends with a high-level description of
discrete objects located in 3-dimensional space and identified in a
human classification. This book addresses the process at several levels.
First to be treated are the low-level image-processing issues of noise
removaland smoothing while preserving important lines and singularities
in an image. At a slightly higher level, a robust contour tracing
algorithm is described that produces a cartoon of the important lines in
the image. Thirdis the high-level task of reconstructing the geometry of
objects in the scene. The book has two aims: to give the computer vision
community a new approach to early visual processing, in the form of
image segmentation that incorporates occlusion at a low level, and to
introduce real computer algorithms that do a better job than what most
vision programmers use currently. The algorithms are: - a nonlinear
filter that reduces noise and enhances edges, - an edge detector that
also finds corners and produces smoothed contours rather than bitmaps, -
an algorithm for filling gaps in contours.