**HOW DO YOU WANT TO DO THIS?
**
A war brews on a continent that has withstood more than its fair share
of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up
the lands around them, and only the greatest heroes would dare stand
between them. Somewhere in the far corners of this war-torn landscape
are secrets that could end this conflict and usher in a new age of
peace--or burn the world to a cinder.
Create a band of heroes and embark on a journey across the continent of
Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons
series Critical Role. Within this book, you'll find new character
options, a heroic chronicle to help you craft your character's
backstory, four different starting adventures, and everything a Dungeon
Master needs to breathe life into a Wildemount-based D&D campaign...
- Delve through the first Dungeons & Dragons book to let players
experience the game as played within the world of Critical Role, the
world's most popular livestreaming D&D show.
- Uncover a trove of options usable in any D&D game, featuring
subclasses, spells, magic items, monsters, and more, rooted in the
adventures of Exandria--such as Vestiges of Divergence and the
possibility manipulating magic of Dunamancy.
- Start a Dungeons & Dragons campaign in any of Wildemount's regions
using a variety of introductory adventures, dozens of regional plot
seeds, and the heroic chronicle system--a way to create character
backstories rooted in Wildemount.
Explore every corner of Wildemount and discover mysteries revealed for
the first time by Critical Role Dungeon Master, Matthew Mercer.