Bridges, furniture, musical instruments, games, vehicles--all of these
things were invented and improved upon by people who love to put stuff
together, take stuff apart, and figure out how things work!
In Explore Makerspace! With 25 Great Projects, readers ages 7 through
10 explore what it means to be an engineer. They discover how inventors
use science, art, and math to create new and exciting structures, games,
and more. Readers also learn how to set up their own makerspaces at
home, using inexpensive and easy-to-find supplies for their tinkering
projects.
Humans have been inventors throughout history. From the wheel to the
rocket, scientists and other engineers have designed new technologies
that have made daily life easier and stretched our horizons far beyond
our own atmosphere. But inventions don't have to be full of computer
chips or other sophisticated parts. Designing the fastest toy car made
from recycled materials can be just as thrilling!
Makerspaces can be found in schools, libraries, community centers, and
homes all around the country. These are places where both children and
adults can work with materials and use the engineer design process to
come up with new ideas. Here, imagination, art, and logic combine to
produce lasting lessons in science, math, and physics.
In Explore Makerspace! With 25 Great Projects, readers learn how to
think proactively when faced with a challenge and discover the
trial-and-error processes that lead to new discoveries. They find out
about the motivation behind some of the world's most amazing inventions.
Through STEAM projects ranging from designing a bridge to creating board
games and musical instruments, children discover how to be an engineer.