Bridges, furniture, musical instruments, games, vehicles--all of these
things were invented and improved upon by people who love to put stuff
together, take stuff apart, and figure out how things work! In Explore
Makerspace! With 25 Great Projects, readers ages 7 through 10 explore
what it means to be an engineer. They discover how inventors use
science, art, and math to create new and exciting structures, games, and
more. Readers also learn how to set up their own makerspaces at home,
using inexpensive and easy-to-find supplies for their tinkering
projects. Humans have been inventors throughout history. From the wheel
to the rocket, scientists and other engineers have designed new
technologies that have made daily life easier and stretched our horizons
far beyond our own atmosphere. But inventions don't have to be full of
computer chips or other sophisticated parts. Designing the fastest toy
car made from recycled materials can be just as thrilling! Makerspaces
can be found in schools, libraries, community centers, and homes all
around the country. These are places where both children and adults can
work with materials and use the engineer design process to come up with
new ideas. Here, imagination, art, and logic combine to produce lasting
lessons in science, math, and physics. In Explore Makerspace! With 25
Great Projects, readers learn how to think proactively when faced with a
challenge and discover the trial-and-error processes that lead to new
discoveries. They find out about the motivation behind some of the
world's most amazing inventions. Through STEAM projects ranging from
designing a bridge to creating board games and musical instruments,
children discover how to be an engineer.