Esports law covers a variety of practice areas that present a
rapidly-changing field and a unique set of challenges. This new guide
discusses laws that govern esports and how the bodies of law that apply
in the context of traditional sports are both similar to, and distinct
from, those governing esports.
With the global rise in prominence of the esports industry, there are
questions to consider: what constitutes esports? What are the legal
implications? How will it be regulated? This book, the first of its kind
to address these issues, begins with a brief history of esports and
leads up to today's growing industry. To help lawyers gain an
understanding of the complexities of esports, this guide:
- Outlines the history and business environment of competitive
electronic gaming.
- Explores the legal issues related to the esports industry, including
the ownership of intellectual property rights; issues pertaining to
gamers' rights of publicity; esports labor and employment matters; and
issues pertaining to contest broadcasts.
- Examines the legal and public policy issues pertaining to esports,
including the treatment of violent content in video games; the
emergence of collegiate esports competitions; issues pertaining to the
equitable treatment of women; esports gambling, doping, and
immigration matters.
Included is a valuable glossary of terms for esports and a conclusion
projecting the long-term viability of esports and prediction for future
business and legal trends.