This book constitutes the refereed proceedings of the 13th International
Conference on Entertainment Computing, ICEC 2014, held in Sydney,
Australia, in October 2013. The 20 full papers, 6 short papers and 8
posters presented were carefully reviewed and selected from 62
submissions. In addition to these papers, the program featured 3
demonstration papers, and 2 workshops. The papers cover various aspects
of entertainment computing including authoring, development, use and
evaluation of digital entertainment artefacts and processes.