The core message of this book is: computer games best realise affective
interaction. This book brings together contributions from specialists in
affective computing, game studies, game artificial intelligence, user
experience research, sensor technology, multi-modal interfaces and
psychology that will advance the state-of-the-art in player experience
research; affect modelling, induction, and sensing; affect-driven game
adaptation and game-based learning and assessment. In 3 parts the books
covers Theory, Emotion Modelling and Affect-Driven Adaptation, and
Applications.
This book will be of interest to researchers and scholars in the fields
of game research, affective computing, human computer interaction, and
artificial intelligence.