Emotion in Games: Theory and Praxis (2016)Hardcover - 2016, 18 November 2016

Emotion in Games: Theory and Praxis (2016)
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Part of Series
Socio-Affective Computing
Print Length
338 pages
Language
English
Publisher
Springer
Date Published
18 Nov 2016
ISBN-10
3319413147
ISBN-13
9783319413143

Description

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Product Details

Book Edition:
2016
Book Format:
Hardcover
Country of Origin:
NL
Date Published:
18 November 2016
Dimensions:
23.39 x 15.6 x 2.06 cm
ISBN-10:
3319413147
ISBN-13:
9783319413143
Language:
English
Location:
Cham
Pages:
338
Publisher:
Springer
Weight:
671.32 gm

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