This book examines and illustrates the potential of narrative
technology, the integration and synthesis of storytelling and digital
media in education. Storytelling is a foundational and powerful process
in all learning and teaching, and technology is becoming ever more
ubiquitous and sophisticated, particularly in its capabilities to
mediate and augment creative storytelling. The book begins with a
foundational analysis of narrative use in education today, and provides
a history of the emergence of narrative technology. It explores how the
convergence of high-potential computing and storytelling practices and
techniques can be used to enhance education, in particular the design of
bespoke, interactive physical learning environments. The contemporary
importance of educational design is highlighted throughout the book,
which concludes with the SCÉAL design-based research framework as a
proposed systematic approach to the design of narrative technology in
education. The book will be a valuable resource for educational
designers, technologists, teachers and policymakers, especially those
with an interest in the design and use of narrative technology in
education.