Standards play a prominent role in systems characterized by interaction.
In information systems, standards provide for compatibility and are a
prerequisite for collaboration benefits. More generally speaking,
standards constitute networks. In this work, a standardization framework
based on an analysis of deficiencies of network effect theory and a game
theoretic network equilibrium analysis is developed. Fundamental
determinants of diffusion processes in networks (e.g. network topology,
agent size, installed base) are identified and incorporated into a
computer-based simulation model. As a result, typical network behaviour
(specific diffusion patterns) can be explained and many findings from
traditional network effect theory can be described as special cases of
the model at particular parameter constellations (e.g. low price, high
density). On this basis, solution strategies for standardization
problems are developed, and a methodological path towards a unified
theory of networks is proposed.