This book discusses both competitive and game theory models of industry
growth through new technology, innovations and new entry, and provides a
comprehensive treatment of various dynamic models of entry, applications
of efficiency and entry models in computers and the pharmaceuticals
industry, and applied models of Differential Games. The book analyzes
the theory of Schumpeterian innovations and its impact on the selection
and adjustment process in industry evolution, and emphasizes the applied
and empirical aspects of evolutionary dynamics, with a case study of the
computer industry over the years 1985-2000.