"Wonderfully geeky and deeply compassionate." --Marieke Nijkamp, #1
New York Times bestselling author
In this charming novel by Eric Smith, two teen gamers find their
virtual worlds--and blossoming romance--invaded by the real-world issues
of trolling and doxing in the gaming community.
We all need a place to escape the real world. For Divya and Aaron, it's
the world of online gaming. While Divya trades her rising-star status
for sponsorships to help her struggling single mom pay rent, Aaron plays
as a way to fuel his own dreams of becoming a game developer--and as a
way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they
soon find themselves the targets of a group of internet trolls, who
begin launching a real-world doxxing campaign, threatening Aaron's dream
and Divya's actual life. They think they can drive her out of the game,
but Divya's whole world is on the line...
And she isn't going down without a fight.
Looking for more from Eric Smith? Don't miss You Can Go Your Own
Way!