A world consumed by war . . .
An ancient evil resurrected . . .
A millennia old bargain comes due . . .
When two blades clash, the third will fall, and the fate of all will be
jeopardized. To save Lozaria, the failures of the past must be atoned
for by a new generation of heroes. The time has come for mortals to cast
off sight and, in doing so, truly come to see . . .
Victory is never absolute
Seven centuries ago, the forces of order won the Illyriite War on the
plains of Har'muth. Darmatus and Rabban Aurelian slew their elder
brother, Sarcon, the despotic architect of the conflict, then sacrificed
themselves to banish the cataclysmic vortex opened with his dying
breath. The first advent of the Oblivion Well was thwarted. Even without
their vanished gods, the seven races of Lozaria proved themselves
capable of safeguarding their world.
Or so the story goes.
The year is now 697 A.B.H. (After the Battle of Har'muth). Though war
itself remains much the same, the weapons with which it is waged have
evolved. Airships bearing powerful cannons ply the skies, reducing the
influence of mages and their spells. Long range communication has
brought far flung regions of Lozaria closer than ever before. At the
center of this technological revolution are the three Terran states of
Darmatia, Rabban, and Sarconia, who have fought a near ceaseless
campaign of 700 years in an attempt to best each other. The roots of
their enmity lie buried beneath the wasteland of Har'muth, a place all
three nations consider best forgotten.
However, an ancient power sealed within Har'muth has not forgotten them,
and the descendants of those who fought on that field must now take a
stand to rectify the mistakes of the past.
Christopher Russell presents the first book in his gripping fantasy
series: Divinity's Twilight.