Digital Theatre is a rich and varied art form evolving between
performing bodies gathered together in shared space and the
ever-expanding flexible reach of the digital technology that shapes our
world. This book explores live theatre performances which incorporate
video projection, animation, motion capture and triggering, telematics
and multisite performance, robotics, VR, and AR. Through examples from
practitioners like George Coates, the Gertrude Stein Repertory Theatre,
Troika Ranch, David Saltz, Mark Reaney, The Builder's Association, and
ArtGrid, a picture emerges of how and why digital technology can be used
to effectively create theatre productions matching the storytelling and
expressive needs of today's artists and audiences. It also examines how
theatre roles such as director, actor, playwright, costumes, and set are
altered, and how ideas of body, place, and community are expanded.