Revision with unchanged content. The present book is based on the
author's diploma thesis written at the Institute of Media and
Phototechnology University of Applied Sciences Cologne and describes the
recent development of digital interactive art and the usage of the
graphical programming environment Max/MSP/Jitter. In the beginning, a
brief overview of the present scientific discourse on the key issues
interactivity and interface design are given. Furthermore, it portrays
ex-ceptional examples of digital art within the past five years,
focusing on the main themes of digital installations and software art.
This is followed by a description of Max's main features and programming
methods, its ex-ten-si-bi-li-ty with control devices and micro
controllers, as well as differences to important alternative graphical
programming environments such as Pure data and vvvv. The second part
documents the whole process of creating an interactive in-stallation
using Max/MSP and its graphics extension Jitter. This includes a
des-crip-tion of the creative concept, the different parts of the soft-
and hardware as well as some of their important key techniques. Finally,
a summary of user feed-back and a personal reflection on the project is
given.