Digital geometry emerged as an independent discipline in the second half
of the last century. It deals with geometric properties of digital
objects and is developed with the unambiguous goal to provide rigorous
theoretical foundations for devising new advanced approaches and
algorithms for various problems of visual computing. Different aspects
of digital geometry have been addressed in the literature. This book is
the first one that explicitly focuses on the presentation of the most
important digital geometry algorithms. Each chapter provides a brief
survey on a major research area related to the general volume theme,
description and analysis of related fundamental algorithms, as well as
new original contributions by the authors. Every chapter contains a
section in which interesting open problems are addressed.