Benjamin J Abraham

(Author)

Digital Games After Climate Change (2022)Hardcover - 2022, 8 March 2022

Digital Games After Climate Change (2022)
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Part of Series
Palgrave Studies in Media and Environmental Communication
Print Length
254 pages
Language
English
Publisher
Palgrave MacMillan
Date Published
8 Mar 2022
ISBN-10
3030917045
ISBN-13
9783030917043

Description

​This book presents the first sustained analysis of the digital game industry's carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production - by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.

Product Details

Author:
Benjamin J Abraham
Book Edition:
2022
Book Format:
Hardcover
Country of Origin:
NL
Date Published:
8 March 2022
Dimensions:
21.01 x 14.81 x 1.6 cm
ISBN-10:
3030917045
ISBN-13:
9783030917043
Language:
English
Location:
Cham
Pages:
254
Weight:
476.27 gm

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