This book presents the first sustained analysis of the digital game
industry's carbon footprint and its role in exacerbating global climate
change. Identifying the ways videogames can actually help combat the
climate crisis, it argues for the urgency of transitioning to a fully
carbon neutral games industry, exploring the challenges and
opportunities inherent in this undertaking. Beginning with an analysis
of debates around the persuasive power of games, the book argues that
real impact can only be achieved by focusing on the material conditions
of game production - by reducing greenhouse gas emissions from making,
selling, and playing games, as well as the hardware used to play them.
Abraham makes a compelling argument that a sustainable games industry is
possible, and outlines the actions that everyone can take to reduce the
harms that digital games cause to people and planet.