The book showcases research on digital entertainment solutions in
different sectors. In recent years, digital media have evolved to
include bandwidth-rich, smart, and connected platforms accessed via
computers, tablets, smart phones, social media, and video game consoles.
The high connectivity and vast processing capacity of these platforms
have allowed for platform-agnostic, streaming, always-on,
entertainment-on-demand consumption of digital content in a way distinct
from traditional models of entertainment consumption. Moving beyond the
unilateral delivery of content, with fixed positions of the entertainers
and the entertained, digital entertainment is now dynamically generated
by users and providers, blurring the boundary between producers and
consumers of entertainment. With the increasing accessibility of
multimodal media that surround audiences with sensory-rich information,
digital entertainment is becoming more immersive.