Designing Interactions for Music and Sound presents multidisciplinary
research and case studies in electronic music production, dance-composer
collaboration, AI tools for live performance, multimedia works,
installations in public spaces, locative media, AR/VR/MR/XR and health.
As the follow-on volume to Foundations in Sound Design for Interactive
Media, the authors cover key practices, technologies and concepts such
as: classifications, design guidelines and taxonomies of programs,
interfaces, sensors, spatialization and other means for enhancing
musical expressivity; controllerism, i.e. the techniques of non-musician
performers of electronic music who utilize MIDI, OSC and wireless
technologies to manipulate sound in real time; artificial intelligence
tools used in live club music; soundscape poetics and research creation
based on audio walks, environmental attunement and embodied listening;
new sound design techniques for VR/AR/MR/XR that express virtual human
motion; and the use of interactive sound in health contexts, such as
designing sonic interfaces for users with dementia.
Collectively, the chapters illustrate the robustness and variety of
contemporary interactive sound design research, creativity and its many
applied contexts for students, teachers, researchers and practitioners.