A Designer's Guide to Creating Realistic 3D Experiences For Extended
Reality
Designing Immersive 3D Experiences helps visual designers move into
the fast-growing fields of 3D and extended reality (XR) design. Author
Renée Stevens (Powered by Design) introduces a proven approach and an
effective design-thinking process you can use to create successful
immersive user experiences. The book is grounded in familiar design
principles and explores how you can build on these foundations, adapting
them for virtual and augmented reality environments. Designing
Immersive 3D Experiences prepares visual designers to succeed with 3D
and XR design in multiple environments, from mobile, to web, to
wearables.
This book begins by exploring the basics of XR and 3D immersive design,
how they are evolving, and how you may already be using them. It then
moves into core concepts and technologies, from computer-human
interaction, to spatial computing, to projection mapping and
head-mounted displays.
Learn how to:
- Adapt ideation strategies for new XR and 3D projects while
incorporating design-thinking strategies, balancing innovation with
practicality, and keeping it all human
- Build seamless, multi-modal, and accessible user experiences and
interfaces in three dimensions
- Harness the power of visual perception and ways to activate the senses
using XR technology
- Augment typography and create hierarchy in physical spaces that are
dynamic and uncontrollable
- Enhance the user experience using spatial audio and voice
- Explore next steps in the industry and consider the ethical
implications that come with advancement