All You Need Is a Pencil, Paper and Your Imagination!
Ever wondered how you could become a character designer for video games,
film or animation? Veteran art director and concept artist Marc Taro
Holmes shares proven methods for honing the skills and building the
portfolio necessary to become a pro gaming artist. This is the first
and only work-at-your-own pace home study program that teaches the
crucial insider knowledge needed to break into the entertainment-design
industry and develop your own style--all you need are a pencil, paper
and your imagination.
The projects within this straightforward guide are constructed to help
you apply your existing drawing and digital art skills to character
design. Or, if you're still working on your skills, it will help you
improve while at the same time turning your mind into an idea-generating
machine.
Unlock the Secrets to Character and Creature Design
- Follow the creature design process from start to finish: 35
projects are divided into 4 challenge levels, ranging from brainstorming
and drawing character blueprints to completing market-ready
illustrations. As the levels advance, the projects become more
complex.
- Learn to solve design problems: Every project introduces you to an
open-ended fictional assignment inspired by industry experience. Each
project has a list of minimum deliverables--the basics to get to the
next stage--plus bonus goals. You receive virtual merit badges for each
achievement you complete.
- Think like a pro: Over the 155 possible artistic achievements,
you'll be asked to find a solution to every type of conceptual problem
you might encounter as a professional creature or character designer.
- Build your portfolio: Work toward creating an outstanding
portfolio. Improve your skills and push yourself to create a fine-tuned
presentation that could get you your eventual dream job.
"This is a workout for the imagination, a boot camp for creativity."
--Marc Taro Holmes