The final audiobook in the acclaimed Duskwalker trilogy.
Wren is living in Greenstone under the temporary care of Charles and Mol
and the protection of Chapel. Unable to determine the fate of his mother
and those he left behind in Morningside, Wren believes there is nothing
left to do but wait for Asher's final blow...until a man named Haiku
walks into the Samurai McGann, looking for Three. After learning of
Three's fate, Asher's ascension, and Wren's gift, Haiku offers his help,
and together they set out to find the remnants of House Eight and
convince them to help. As Cass and the few who survived the fall of
Morningside face overwhelming odds to escape Asher and the Weir, they
realize it is impossible...until their daring and probably suicidal plan
to strike turns out to have surprising results and unexpected
discoveries.
Back in Greenstone, one of the border cities likely facing Asher's next
assault, Charles uses his network of influence to try to create a city
defense.
Jay Posey is a narrative designer, author, and screenwriter by trade. He
started working in the videogame industry in 1998 and has been writing
professionally for over a decade. He's spent around eight years writing
and designing for Tom Clancy's award-winning Ghost Recon and Rainbow
Six franchises. Jay has lectured at conferences, colleges, and
universities on topics ranging from basic creative-writing skills to
advanced material specific to the videogame industry.