In the continuing adventures of Critical Botch the Comic, the gang rests
after a night of breaking their friends out of prison. They dig through
stolen bags they took from the prison to discover magical items. Within
these magical items lies an amulet witch contains the power of evil...
so naturally, the gang hands it over to a demon. The very next day they
move onto the town within the walls of Ironhaven, to explore and spread
incorrect rumors going around town about a gang of "murder-hobos". Find
out what happens when professional wrestlers get together to play some
D&D.