In this collection of beautifully written essays, Mishra, Henriksen, and
the Deep-play Research Group challenge myths about technology and
creativity, debate time-honored instructional practices, and play with
new ideas for schools to care for and nurture, rather than constrain,
creativity. These essays are provocative ... refreshing, [and]
insightful --Dr. Yong Zhao, Foundation Distinguished Professor,
University of Kansas and Fellow, Mitchell Institute for Health and
Education Policy, Victoria University, Australia.
What is creativity? Why is it important? What does it look like across
different disciplines and contexts? What role does technology play, if
any, in the creative process? And finally, what do creativity and
technology have to do with education? These are the questions that
underlie the collection of articles in this book.
These essays provide a broad analytic frame for thinking about
creativity, technology and education and describe classroom examples as
well as strategies for evaluating creative artifacts and creative
environments. All of these are grounded in specific examples from across
a wide range of disciplines and contexts--art, mathematics, engineering,
computer science, graphic design, architecture, science to name just a
few. The final essays take a broader perspective on creativity and
technology focusing both on our highly inter-connected YouTube world but
also possibilities for the future.
Creativity, Technology & Education: Exploring their Convergence is a
vital resource for educators and practitioners as they seek to
incorporate creative work and thoughtful pedagogy in their personal and
professional lives.