A collection of original contributions by researchers who work at the
forefront of a new field, lying at the intersection of computer vision
and computer graphics. Several original approaches are presented to the
integration of computer vision and graphics techniques to aid in the
realistic modelling of objects and scenes, interactive computer
graphics, augmented reality, and virtual studios. Numerous applications
are also discussed, including urban and archaeological site modelling,
modelling dressed humans, medical visualisation, figure and facial
animation, real-time 3D teleimmersion telecollaboration, augmented
reality as a new user interface concept, and augmented reality in the
understanding of underwater scenes.