Computer Graphics through Key Mathematics introduces the mathematics
that support computer graphics on a 'need to know' basis. Its approach
means you don't have to do advanced mathematical manipulation in order
to understand the capabilities, scope and limitations of the computer
graphics systems that create impressive images. The book is written in a
clear, easy-to-understand way and is aimed at all those who have missed
out on an extended mathematical education but who are studying or
working in areas where computer graphics or 3D design plays an vital
part. All those who have no formal training but who want to understand
the foundations of computer graphics systems should read this book, as
should mathematicians who want to understand how their subject is used
in computer image synthesis.