All over the world sport plays a prominent role in society: as a leisure
activity for many, as an ingredient of culture, as a business and as a
matter of national prestige in such major events as the World Cup in
soccer or the Olympic Games. Hence, it is not surprising that science
has entered the realm of sports, and, in particular, that computer
simulation has become highly relevant in recent years. This is explored
in this book by choosing five different sports as examples,
demonstrating that computational science and engineering (CSE) can make
essential contributions to research on sports topics on both the
fundamental level and, eventually, by supporting athletes' performance.