Finally, a book on creative programming, written directly for artists
and designers! Rather than following a computer science curriculum, this
book is aimed at creatives who are working in the intersection of
design, art, and education.
In this book you'll learn to apply computation into the creative process
by following a four-step process, and through this, land in the cross
section of coding and art, with a focus on practical examples and
relevant work structures. You'll follow a real-world use case of
computation art and see how it relates back to the four key pillars, and
addresses potential pitfalls and challenges in the creative process. All
code examples are presented in a fully integrated Processing example
library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and
the creative process and development makes Coding Art a functional
reference book for both creative programming and the creative process
for professors and students alike.
What You'll Learn
-
Review ideas and approaches from creative programming to different
professional domains
-
Work with computational tools like the Processing language
-
Understand the skills needed to move from static elements to animation
to interaction
-
Use interactivity as input to bring creative concepts closer to
refinement and depth
-
Simplify and extend the design of aesthetics, rhythms, and smoothness
with data structures
-
Leverage the diversity of art code on other platforms like the web or
mobile applications
-
Understand the end-to-end process of computation art through real
world use cases
-
Study best practices, common pitfalls, and challenges of the creative
process
**Who This Book Is For
**Those looking to see what computation and data can do for their
creative expression; learners who want to integrate computation and data
into their practices in different perspectives; and those who already
know how to program, seeking creativity and inspiration in the context
of computation and data.