Obesity levels continue to rise across the world, whilst physical
activity levels remain lower than ever before, resulting in many health
problems. With difficulty removing the individual from the popular
gaming environment, research has found the exergame to offer a viable
solution, but has failed to identify which age it could benefit most.
This research explores the benefits of one exergame for different aged
populations. Eighteen participants volunteered for the study, which
involved the measurement of various physiological and social parameters.
The text provides a full analysis of the results and a discussion that
aims to answer some of the contemporary questions, such as "Can I
exercise indoors?", "Can I really lose weight whilst playing computer
games?" and "Could I even increase my life- expectancy?".