Black Ops is a skirmish wargame of tactical espionage combat for two or
more players. It recreates on the tabletop the tension and excitement of
modern action-thrillers such as the Bond and Bourne films, The Unit or
Burn Notice TV shows, and the Splinter Cell and Modern Warfare series of
video games.
The fast-play rules use regular 6-sided dice and a card-driven
activation system to keep all players in the thick of the action, while
the mission generator provides a wide range of options for scenarios,
from stealthy extraction or surveillance missions to more overt raids or
assassinations. Stealth, combat and technical expertise all have a role
to play, and players may select from a number of different character
types - spies, mercenaries, criminals, hackers, special forces and many
more - to recruit the best possible team for the job. Players may also
choose to join a faction - powerful organizations, intelligence
agencies, criminal syndicates, militaries or rebel groups, each with a
stake in international affairs. By doing so, their team may receive
certain benefits, but may also find itself limited at a crucial time.
With the variety offered by the characters, factions and scenarios, no
two games of Black Ops should ever be the same!
Although the standard Black Ops setting is an ultra-modern world just a
hair removed from our own, the rules are versatile and adaptable enough
to suit OSS operations behind Nazi lines, Cold War-era infiltration
missions in Moscow or Berlin, or sabotage runs against a rival
corporation's interests in a cyberpunk dystopia, and the rulebook will
include a guide to running games in such settings.