Learn the fundamental elements of the new Swift 3 programming language
as applied to game development for new iOS 10.
In Part 1 of this book, you'll start with a basic 2D game idea and build
the game throughout the book introducing each SpriteKit topic as you add
new functionality to the game. By the end of the book, you'll have
experience with all the important SpriteKit topics and have a fully
functional game as a result. In Part 2, you'll learn 3D game development
using Apple's SceneKit framework and the Swift programming language,
following the same pattern used for Part 1.
Game apps are one of the most popular categories in the Apple iTunes App
Store. In response, James Goodwill and Wesley Matlock bring you
Beginning Swift Games Development for iOS, Third Edition an update to
their best-selling work. After reading and using this book, you'll have
the skills and the code to build your first 2D and then 3D game app that
you can run on any iOS-enabled device.
What you'll learn
-
- Discover what's in the new Swift 3 programming language
- Apply Swift 3 to iOS 10 and 9 game development
- Build a 2D game app using SpriteKit and Swift
- Build a 3D game from 2D using SceneKit and Swift
Who this book is for
iOS app developers new to Swift or for those thinking of trying iOS game
app development for the very first time.