Are you a programmer looking for a new challenge? Does the thought of
building your very own iPhone app make your heart race and your pulse
quicken? If so, then Beginning iPhone Development is just the book for
you.
Assuming only a minimal working knowledge of Objective-C, and written in
a friendly, easy-to-follow style, Beginning iPhone Development offers
a complete soup-to-nuts course in iPhone and iPod Touch programming.
The book starts with the basics, walking you through the process of
downloading and installing Apple's free iPhone software development kit,
then stepping you though the creation of your first simple iPhone
application. You'll move on from there, mastering all the iPhone
interface elements that you've come to know and love, such as buttons,
switches, pickers, toolbars, sliders, etc.
You'll master a variety of design patterns, from the simplest single
view to complex hierarchical drill-downs. You'll master the art of
table-building and learn how to save your data using the iPhone file
system. You'll also learn how to save and retrieve your data using
SQLite, iPhone's built-in database management system.
You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add
multi-touch gesture support (pinches and swipes) to your applications,
and work with the Camera, photo library, and Accelerometer. You'll
master application preferences, learn how to localize your apps into
other languages, and so much more.
Apple's iPhone SDK, this book, and your imagination are all you'll need
to start building your very own best-selling iPhone applications.