Explore how to use ARKit to create iOS apps and learn the basics of
augmented reality while diving into ARKit specific topics. This book
reveals how augmented reality allows you to view the screen on an iOS
device, aim the camera at a nearby scene, and view both the real items
in that scene as well as a graphic image overlaid on to that scene.
You'll start by accessing the camera and teaching your app to track the
world around its device. You'll then see how to position nodes and
create augmented reality shapes and textures. Next you'll have your
creations interact with their environment by programming workable
physics, detecting planes, measuring distance, and applying virtual
force. Finally you'll learn how to hit test and troubleshoot your
applications to ensure they interact with the real world around them
seamlessly.
ARKit is Apple's software framework for creating augmented reality apps
on iOS devices such as the iPhone and iPad. Unlike virtual reality that
creates an entirely artificial world for the user to view and explore,
Beginning ARKit for iPhone and iPad will show you how augmented reality
places artificial items in an actual scene displayed by an iOS device's
camera.
What You'll Learn
- Access the camera
- Use ARKit's hit testing for tracked geometry
- Apply and combine real world and virtual physics
Who This Book Is For
Programmers familiar with the basics of Swift programming who want to
dive into developing iOS applications with Swift.