Beginning Android 3D Game Development is a unique, examples-driven
book for today's Android and game app developers who want to learn how
to build 3D game apps that run on the latest Android 5.0 (KitKat)
platform using Java and OpenGL ES.
Android game app development continues to be one of the hottest areas
where indies and existing game app developers seem to be most active.
Android is the second best mobile apps eco and arguably even a hotter
game apps eco than iOS. 3D makes your games come alive; so in this book
you'll find that we go in depth on creating 3D games for the Android
platform with OpenGL ES 2.0 using an original case study game called
Drone Grid.
Moreover, this book offers an extensive case study with code that will
be modular and re-useable helping you create your own games using
advanced vertex and fragment shaders. Drone Grid is a game app case
study that is somewhat similar to the best selling Geometry Wars game
series utilizing a gravity grid and colorful abstract graphics and
particles.
After reading and using this book, you'll be able to build your first 3D
Android game app for smartphones and tablets. You may even be able to
upload and sell from popular Android app stores like Google Play and
Amazon Appstore.