Work and Play in Shared Virtual Environments brings together
contributions from leading social scientists and computer scientists who
have conducted research on online gaming and practical applications in
various types of virtual environments. It includes a variety of research
perspectives and among the contributors are social psychologists and
systems developers. The book presents a well-rounded overview of current
applications, which fall mainly into the gaming and several distinct
practical applications. This volume focuses on practical and empirical
findings that are relevant to future research, development, and
exploitation of this technology.
Useful to students in media studies and digital arts, to practitioners
who are developing systems and applications, and to a wider public whose
daily lives are affected by current and future forms of
computer-mediated-communication and new media technologies.