Paul Roberts

(Author)

Artificial Intelligence in GamesPaperback, 28 July 2022

Artificial Intelligence in Games
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Print Length
302 pages
Language
English
Publisher
CRC Press
Date Published
28 Jul 2022
ISBN-10
1032033223
ISBN-13
9781032033228

Description

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Product Details

Author:
Paul Roberts
Book Format:
Paperback
Country of Origin:
US
Date Published:
28 July 2022
Dimensions:
23.39 x 15.6 x 1.65 cm
ISBN-10:
1032033223
ISBN-13:
9781032033228
Language:
English
Location:
Oxford
Pages:
302
Publisher:
Weight:
435.45 gm

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