What consequences does the design of the virtual yield for architecture
and to what extent can the nature of architecture be used productively
to turn game-worlds into sustainable places--over here, in "reality"?
This pioneering collection gives an overview of contemporary
developments in designing video games and of the relationships such
practices have established with the design of architecture. Due to their
often simulatory nature, games reveal constructions of reality while
positively impacting spatial ability and allowing for alternative
avenues to complex topics and processes of negotiation. Granting insight
into the merging of the design of real and virtual environments, this
volume offers an invaluable platform for further debate.