Summary
Android in Practice is a treasure trove of Android goodness, with over
90 tested, ready-to-use techniques including complete end-to-end example
applications and practical tips for real world mobile application
developers. Written by real world Android developers, this book
addresses the trickiest questions raised in forums and mailing lists.
Using an easy-to-follow problem/solution/discussion format, it dives
into important topics not covered in other Android books, like advanced
drawing and graphics, testing and instrumentation, building and
deploying applications, and using alternative languages.
About the Book
It's not hard to find the information you need to build your first
Android app. Then what? If you want to build real apps, you will need
some how-to advice, and that's what this book is about.
Android in Practice is a rich source of Android tips, tricks, and best
practices, covering over 90 clever and useful techniques that will make
you a more effective Android developer. Techniques are presented in an
easy-to-read problem/solution/discussion format. The book dives into
important topics like multitasking and services, testing and
instrumentation, building and deploying applications, and using
alternative languages.
Purchase of the print book comes with an offer of a free PDF, ePub, and
Kindle eBook from Manning. Also available is all code from the book.
What's Inside
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Techniques covering Android 1.x to 3.x
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Android for tablets
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Working with threads and concurrency
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Testing and building
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Using location awareness and GPS
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Styles and themes
And much more!
This book requires a working knowledge of Java, but no prior experience
with Android is assumed.
Source Code can be found at https:
//code.google.com/p/android-in-practice/
Table of Contents
- Introducing Android
- Android application fundamentals
- Managing lifecycle and state
- Getting the pixels perfect
- Managing background tasks with Services
- Threads and concurrency
- Storing data locally
- Sharing data between apps
- HTTP networking and web services
- Location is everything
- Appeal to the senses using multimedia
- 2D and 3D drawing
- Testing and instrumentation
- Build management
- Developing for Android tablets